Multi-Agent Pathfinding with Non-Unit Integer Edge Costs via Enhanced Conflict-Based Search and Graph Discretization
📰 ArXiv cs.AI
Enhanced Conflict-Based Search and Graph Discretization for Multi-Agent Pathfinding with non-unit integer edge costs
Action Steps
- Identify the limitations of traditional MAPF methods
- Extend MAPF to handle non-unit edge costs and continuous-time actions
- Apply Enhanced Conflict-Based Search to reduce conflicts between agents
- Use Graph Discretization to bound the state space and improve solver efficiency
Who Needs to Know This
AI engineers and researchers working on multi-agent systems and pathfinding algorithms can benefit from this research to improve the efficiency and applicability of their solutions
Key Insight
💡 Graph Discretization can bound the state space and improve solver efficiency in MAPF with non-unit edge costs
Share This
💡 Efficient Multi-Agent Pathfinding with non-unit edge costs via Enhanced Conflict-Based Search and Graph Discretization
Key Takeaways
Enhanced Conflict-Based Search and Graph Discretization for Multi-Agent Pathfinding with non-unit integer edge costs
Full Article
Title: Multi-Agent Pathfinding with Non-Unit Integer Edge Costs via Enhanced Conflict-Based Search and Graph Discretization
Abstract:
arXiv:2604.05416v1 Announce Type: new Abstract: Multi-Agent Pathfinding (MAPF) plays a critical role in various domains. Traditional MAPF methods typically assume unit edge costs and single-timestep actions, which limit their applicability to real-world scenarios. MAPFR extends MAPF to handle non-unit costs with real-valued edge costs and continuous-time actions, but its geometric collision model leads to an unbounded state space that compromises solver efficiency. In this paper, we propose MAPF
Abstract:
arXiv:2604.05416v1 Announce Type: new Abstract: Multi-Agent Pathfinding (MAPF) plays a critical role in various domains. Traditional MAPF methods typically assume unit edge costs and single-timestep actions, which limit their applicability to real-world scenarios. MAPFR extends MAPF to handle non-unit costs with real-valued edge costs and continuous-time actions, but its geometric collision model leads to an unbounded state space that compromises solver efficiency. In this paper, we propose MAPF
DeepCamp AI