I Shipped Two Web Games This Weekend — Here's the Stack
📰 Dev.to · pickuma
Learn how to ship web games quickly using a streamlined tech stack, and discover the tools and tradeoffs involved in building and deploying two web games in just a weekend.
Action Steps
- Build a web game using vanilla JavaScript and the Canvas API to render graphics.
- Use a static site generator like Astro to build and deploy the game.
- Configure and deploy the game to a cloud platform like Vercel or Netlify.
- Test and optimize the game for performance and user experience.
- Compare and contrast different tech stacks and tools for building and deploying web games.
Who Needs to Know This
Web developers, game developers, and DevOps engineers can benefit from this article, as it provides insights into building and deploying web games quickly and efficiently.
Key Insight
💡 Using a simple and efficient tech stack, such as vanilla JavaScript and Astro, can help you build and deploy web games quickly and with minimal overhead.
Share This
🚀 Ship web games fast! Learn from my experience building and deploying two games in a weekend using a streamlined tech stack. #webdev #gamedev #devops
Key Takeaways
Learn how to ship web games quickly using a streamlined tech stack, and discover the tools and tradeoffs involved in building and deploying two web games in just a weekend.
Full Article
Title: I Shipped Two Web Games This Weekend — Here's the Stack
URL Source: https://dev.to/pickuma/i-shipped-two-web-games-this-weekend-heres-the-stack-215m
Published Time: 2026-05-12T08:30:21Z
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Posted on May 12 • Edited on May 27 • Originally published at [pickuma.com](https://pickuma.com/for-dev/two-web-games-weekend-build-launch/)
# I Shipped Two Web Games This Weekend — Here's the Stack
[#webdev](https://dev.to/t/webdev)[#devops](https://dev.to/t/devops)[#cloud](https://dev.to/t/cloud)[#astro](https://dev.to/t/astro)
Two new games live at [play.pickuma.com](https://play.pickuma.com/): a single-button time-sense test called **[Stop at 7.77](https://play.pickuma.com/seven/)**, and a third-person 3D-ish flight survival called **[Eagle Run](https://play.pickuma.com/eagle/)**. Both were built in a weekend on the same stack pickuma.com runs on. This is a quick writeup of why, what's in the box, and what surprised me.
## [](https://dev.to/pickuma/i-shipped-two-web-games-this-weekend-
URL Source: https://dev.to/pickuma/i-shipped-two-web-games-this-weekend-heres-the-stack-215m
Published Time: 2026-05-12T08:30:21Z
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Posted on May 12 • Edited on May 27 • Originally published at [pickuma.com](https://pickuma.com/for-dev/two-web-games-weekend-build-launch/)
# I Shipped Two Web Games This Weekend — Here's the Stack
[#webdev](https://dev.to/t/webdev)[#devops](https://dev.to/t/devops)[#cloud](https://dev.to/t/cloud)[#astro](https://dev.to/t/astro)
Two new games live at [play.pickuma.com](https://play.pickuma.com/): a single-button time-sense test called **[Stop at 7.77](https://play.pickuma.com/seven/)**, and a third-person 3D-ish flight survival called **[Eagle Run](https://play.pickuma.com/eagle/)**. Both were built in a weekend on the same stack pickuma.com runs on. This is a quick writeup of why, what's in the box, and what surprised me.
## [](https://dev.to/pickuma/i-shipped-two-web-games-this-weekend-
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