How I built a scroll-driven cinematic portfolio in Flutter Web

📰 Dev.to · Manish Talreja

Learn how to build a scroll-driven cinematic portfolio in Flutter Web by using AnimationController and custom animations

intermediate Published 13 Jun 2026
Action Steps
  1. Create a new Flutter Web project using the Flutter framework
  2. Use AnimationController to drive animations forward and backward with scroll events
  3. Implement custom animations for various effects, such as star fields, particle bursts, and planet orbits
  4. Configure the animations to respond to scroll events, allowing for a seamless and interactive experience
  5. Test and refine the animations to ensure a smooth and engaging user experience
Who Needs to Know This

This tutorial is beneficial for mobile and web developers who want to create interactive and engaging user experiences using Flutter Web. It can be applied to various projects, such as portfolios, games, or interactive stories.

Key Insight

💡 By leveraging AnimationController and custom animations, developers can create immersive and interactive experiences in Flutter Web

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🌟 Build a scroll-driven cinematic portfolio in Flutter Web using AnimationController and custom animations! 🌠

Key Takeaways

Learn how to build a scroll-driven cinematic portfolio in Flutter Web by using AnimationController and custom animations

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Title: How I built a scroll-driven cinematic portfolio in Flutter Web

URL Source: https://dev.to/manishtalreja/how-i-built-a-scroll-driven-cinematic-portfolio-in-flutter-web-3cde

Published Time: 2026-06-13T11:56:24Z

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Posted on Jun 13

# How I built a scroll-driven cinematic portfolio in Flutter Web

[#flutter](https://dev.to/t/flutter)[#showdev](https://dev.to/t/showdev)[#tutorial](https://dev.to/t/tutorial)[#webdev](https://dev.to/t/webdev)

When I decided to rebuild my portfolio, I wanted something that felt less like a website and more like a film. The idea: scrolling forward plays the Big Bang origin story of the universe. Scrolling backward rewinds it — literally, frame by frame.

The obvious **Flutter** approach is **AnimationController**. I tried it. It falls apart immediately: you can't drive an AnimationController backward with scroll without hacking around its internal state, and the moment you want a dozen independent effects — star fields, particle bursts, planet orbits, text as
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