How I built a game engine using MVI in Kotlin and avoided getting fired

📰 Dev.to · Nek.12

I rebuilt a legacy game engine from scratch using MVI architecture and Kotlin, 7000+ -> 400 lines, 20s load time -> to 1.75s, crashes from 8% to 0.01%, and 1700% better event processing throughput.

Published 7 Nov 2025
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