Building a Plugin System in Go Without `plugin`: 3 Patterns That Actually Ship
📰 Dev.to · Gabriel Anhaia
Learn 3 patterns to build a plugin system in Go without using the standard library plugin package, and why they are effective in production
Action Steps
- Implement compile-time interfaces to define plugin contracts
- Use gRPC subprocesses to run plugins as separate processes
- Apply WebAssembly via wazero to run plugins in a sandboxed environment
Who Needs to Know This
Software engineers and developers working with Go can benefit from these patterns to create scalable and maintainable plugin systems, while DevOps teams can use these approaches to improve deployment and management of plugins
Key Insight
💡 Using alternative approaches to Go's standard library plugin package can provide more flexibility and scalability in building plugin systems
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🚀 3 patterns to build plugin systems in Go without stdlib plugin: compile-time interfaces, gRPC subprocesses, and WebAssembly via wazero
Key Takeaways
Learn 3 patterns to build a plugin system in Go without using the standard library plugin package, and why they are effective in production
Full Article
Go's plugin stdlib is a trap. Three patterns that work in production: compile-time interfaces, gRPC subprocesses, and WebAssembly via wazero.
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