I Made an RPG Where Local AI Generates Every Enemy (Stable Diffusion)

pookie · Beginner ·🧠 Large Language Models ·3mo ago
I'm building an AI-infused RPG where you type your own actions instead of selecting commands. In this devlog I show you that every enemy is now dynamically generated using local Stable Diffusion and Ollama / llama.cpp LLMs. Using an Earthbound LoRA, the game now generates unique enemies on your own pc. The goal is to show how classic RPG's such as Dragon Quest, Earthbound and Final Fantasy can be improved by using local AI models as a core gameplay mechanic. Github: https://github.com/vossenwout/llm-rpg How to Fine-Tune Stable Diffusion for Pixel Art (LoRA Guide): https://youtu.be/OdafuDeNMyM…
Watch on YouTube ↗ (saves to browser)

Chapters (4)

What is AI RPG?
0:50 Earthbound inspired pixel art
1:30 How I make local AI generate enemies
3:35 The future of AI in videogames
5 Levels of AI Agents - From Simple LLM Calls to Multi-Agent Systems
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5 Levels of AI Agents - From Simple LLM Calls to Multi-Agent Systems
Dave Ebbelaar (LLM Eng)